Let us Envision the following:
Below is a Structure of fractals combined as a Tri-sphere threefold Spherical Body also known as the Cosmic Trinity which is an emanation of the Gold, the Amethyst and the Emerald Rays, which forms the zero point of matter within a Harmonic Universe.
Below is an illustration of wave/particle theory of light:
The Cymoscope (The CymaScope is a new type of scientific instrument that makes sound visible).
Cymoscopes are formed when Dolphins commincate as well:
What is cymatics?
Cymatics is the science of sound made visible.More information about Cymatics can be found in the link here:
It is based on the principle that when sound encounters a membrane such as your skin or the surface of water, it imprints an invisible pattern of energy. In other words, the periodic vibrations in the sound sample are converted and become periodic water ripples, creating beautiful geometric patterns that reveal the once hidden realm of sound. If we could see the sounds around us with our eyes we would see myriads of holographic bubbles, each with a kaleidoscopic-like pattern its surface. The CymaScope, in a sense, allows us to image a circular section through a holographic sound bubble. Developed by John Stuart Reid in the UK, the CymaScope reveals the once hidden realm of sound. The CymaScope, like the invention of the microscope and telescope, opens a realm not previously suspected to exist; a whole new world of visible sound.
Here is a musical study on the harmonic series within music:
Here are some of my own observations. We can envision our Universal Structure like a Giant Diamond like here:
The arrangement of the cells in a 24-cell can be viewed as a central octahedron nested inside a cubeoctahedron, nested inside a larger octahedral envelope, however the figure can be rotated through a 4th dimension such that any cell can be in the center, or be the envelope containing the other three.
Now let us visualize a wave particle within the cymoscope as a geometrical structure and see this form within each of the small spheres within the Trisphere threefold Spherical Body above. Now let us see last mentioned within a larger 24 cell which makes up the Universal structure.
You may raise your own field of consciousness by practicing the following:
Which will lead to:
Note: Below Pyramid structures have an above or below which forms a diamond.
Now let us have a look at the followig theory and see how above geometries fit into a Quiasicrystalline Network:
The QSN and Its Mapping to E8
"The Quasicrystalline Spin Network (QSN) is a 3D quasicrystalline point space on which we model physics. The QSN is deeply related to the E8 crystal. The following is a brief explanation of the relationship between the various related objects.
We begin with an 8-dimensional crystal called the E8 lattice. The E8 lattice is an 8D point set representing the densest packing of spheres in 8D. The basic cell of the E8 lattice, the Gosset polytope, has 240 vertices and accurately corresponds to all particles and forces in our (3D) reality and their interactions, specifically the way they can all transform from one to another through a process called gauge symmetry transformation (you can view a Ted Talk by Garret Lisi on this subject here).
The first operation we perform is take the E8 lattice and project a slice of it to 4D, through one of two processes: cut-and-project, or Hopf mapping. Either process gives us the same result: a 4-dimensional quasicrystal called the Elser-Sloane quasicrystal. When the E8's basic cell, the Gosset polytope is projected to 4D, it creates two identical, 4D shapes of different sizes. The ratio of their sizes is the golden ratio. Each of these shapes is constructed of 600 3-dimensional tetrahedra rotated from one another by a golden ratio based angle. We refer to this 4D shape as the “600-Cell.” The 600-cells interact in specific ways (they intersect in 7 golden ratio related ways and “kiss” in one particular way) to form the 4D quasicrystal. This is a representation of the two 600-Cells that make up the 4D quasicrystal.
Next we take five 3D subspaces, or tetragrid, of this 4D quasicrystal (one subspace being all tetrahedra that are oriented in the same direction) and then rotate them from one another by 15.522 degrees, we come up with a 3D quasicrystal that can be seen as a representation of the 4D, Elser-Sloane quasicrystal. We call this the “Compound Quasicrystal” (CQC). Here is a representation of five subspaces - the image on the left is one subspace, the second one has a second subspace layered onto it and so on. The fifth image is the CQC.
Why is the Compound Quasicrystal important? It is important because of its relationship to the QSN. The QSN (Quasicrystalline Spin Network) is the densest possible (under certain constraints) 3D network of point-sharing Fibonacci chains and is the most computationally efficient point space in 3D. When we talk about the densest 3D Fibonacci chain, we are talking about two letter chains instead of the infinitely inflated chains, which is a property of QSN as a quasicrystal. The QSN is created by taking the FCC lattice (a point space that provides the densest packing of 3D spheres) and then spreading its points until they are spaced according to the Fibonacci sequence. We populate this new, extended point space with tetrahedra that point up and that point down. Here is a close up of what that looks like:
Let's call the tetrahedra pointing up "subspace 1" and the tetrahedra pointing down "subspace 2". We take new lattice of Fibonacci spaced points, clone it five times and as we did with the subspaces that formed the Compound Quasicrystal, rotate the five clones from one another by 15.522 degrees to create a new quasicrystal. We then repeat the process with subspace 2. Subspaces 1 and 2 are combined to create the QSN. In this sequence of images we see 5 clones of 4 tetrahedra in one subspace - each clone in a different color - being rotated from one another. The 4 tetrahedra share a vertex, and the object that is created from the 5 rotations of them is called a 20-Group.
The QSN is composed of tetrahedra that form many different vertex types. The above mentioned 20-Group is one of them. Here are examples of other vertex types:
This is the QSN:
And now to the connection between the QSN, which started its life as the point space representing the most efficient sphere packing in 3D, and the 4D-quasicrystal-derived Compound Quasicrystal, which started its life as E8, the most efficient sphere packing in 8D: as it turns out, the Compound Quasicrystal is an exact subspace of the QSN. The QSN contains all legal configurations of the Elser-Sloane, 8D-to-4D quasicrystal.
The QSN is therefore deeply related to the E8 lattice and its 4D projection.
In simplistic terms, you can think of the QSN as a 3D version of a 2D TV screen. A 2D TV screen is made up of 2D pixels that change brightness and color levels from one video frame to the next at a certain speed (for example 24 frames per second in most modern movies).
Now we can use our QSN geometry as a toy model for physics!
Similarly, the QSN is a 3D grid of Planck scale, tetrahedron-shaped “pixels” that, via the rules of a binary, geometric language/code, exist at each “frame” of reality as either on or off, and if on, then rotated left or right. These pixels populate the QSN, and their states change from one frame to the next, at a "universal frame rate" of 10^44 frames per second (the "Planck time") Over many of these frames patterns emerge on this 3D quasicrystal. These patterns become more and more meaningful and sophisticated with time. After a while, particles begin to form on the quasicrystal. With time, these particles take on more and more complex forms, and eventually the reality we all know, love and play video games in, emerges."
You may find more information about above here:
You may find more information about above here:
A Study of Anamorphic quasiperiodic universes in modified and Einstein gravity with loop quantum gravity corrections can be found here:
May this information assist the Planet as we move into the next Golden Age.The goal of this work is to elaborate on new geometric methods of constructing exact and parametric quasiperiodic solutions for anamorphic cosmology models in modified gravity theories, MGTs, and general relativity, GR. There exist previously studied generic off-diagonal and diagonalizable cosmological metrics encoding gravitational and matter fields with quasicrystal like structures, QC, and holonomy corrections from loop quantum gravity, LQG
In Love and Light
This blog has been created to assist Humanity in the next phase of the start of this Golden Age of Ascension, for Goddess mystery teachings and remembrance, to Uplift, Empower and to Anchor Love and Light on the Planet in Unity.
Please support Maria Nesa via paypal:
Post a Comment